Game Issuance
Empowering the Play-to-Earn
The game issuance represents 13% of the total supply. The goal of the game issuance portion is to enable more active play-to-earn, through incentivizing the skills, merits, and achievements of all gamers playing League of Kingdoms.
As a sophisticated MMORTS game, which combines PvE, PvP, and MMO gameplay, there are entire gamuts of skills, tactics, investment, and/or performances that deserve rewards. The game issuance essentially exists to do that.
Typically, the portion will be used to reward those high-performers in special competitions.
The possible usage is not exhaustive and will continue to evolve in ways to enhance the engagement, activities, and entertainment of the gamers. To name a few possible use cases:
Ranking rewards based on leaderboard
Winning a guild war or CvC tournament
Winning the PvP, PvE, & MMO contests in the game
Using the League of Kingdoms marketplace
Using future League of Kingdoms products that haven't been announced yet.
The game issuance will start to be unlocked weekly after a few months of development since the public sale. Issued tokens may be retained for future game events or initiatives.
These allocations are something that could potentially be decided by governance over time.
Gaming issuance history will be recorded and updated in the below sections:
The CvC rewards in $LOKA are distributed based on the continental/ individual performance during the month-long battle between 8 continents on the ancient battlefield island.
Additionally, there is a possibly small portion of $LOKA rewards distributed to those who slayed the Magdars

Learn more about the CvC Ancient Battlefield
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